Turtles 3 game genie




















Chris Bores claims to be a ninja turtles fan but can't identify characters from the show. Co-op apparently makes a game worth playing. Chris manages to finally become certified and fails to review a game the involves the use of 2 buttons. Chris writes a letter to AVGN saying he has plagarized him and will continue to do so. Chris continues to fail to understand how NES game programming works and what graphics are.

After audience has had enough, the audience hires Chris's evolutionary sucessor to try and kill him donkey kong style! Today's your turn in the barrel Chris Bores! The standard Irate Gamer intro is used, as well as a short sequence in which the audience is told to "Rate This Video.

Support the Show" allowing the audience to remember that they have interactive equipment that they can use to click on the stars the current youtube rating system to objectively rate the show. It should be noted that with the new system of likes and dislikes the average Irate Gamer episode has its ratings disabled and comment section locked. This sequence is thus shown as a reminder to the audience that active thinking people will not be tolerated.

Chris Bores demonstrates his high value of knowledge in both gaming and ninja turtles. It is unfortunate that the intellectual community refuses to accept him.

This was the coolest feature in the entire game! It should be noted that Chris Bores has no one to play with so it is likely that Chris sees each extra controller slot as a free life which he can exploit to get farther than the first screen of the game where he dies in most games.

Who could forget that sound? Many intellectuals claim that Chris Bores has not done his research and should better establish his sources. Chris Bores has established himself as expert and so he does not need sources since he has been playing the games "for over 20 years" and knows the "ins and outs" of all of them. Chris is so adept at games that he doesn't need to read about them he's "just gotta play it".

It is up to the audience to decide if Chris Bores is an expert or a lying pretender. Again this is most likely due to the hallocinogenic drugs which are implied to be administered before the episode begins. Wikipedia states that the N. Ninja Turtles game was released well before the arcade game and that the NES is not called the Nintendo system as it is missing the word for E to complete the acryonym.

Chris Bores most likely already knew this and decided to lie. Chris starts playing Ninja Turtles on the NES but true to his well establish gaming ability, is ran over and killed by a steamroller within 5 seconds of gameplay.

Chris remarks that this should be a new record but does not explicitly state that he has beaten his currently held record of a gameover within 0 seconds of attempting to be a gamer. Chris continues to reassert his award-winning record by stating that the overhead view that is in a good portion of NES games is wierd. Chris also notes that there is no four-player option which is a given since its not the arcade game in any way shape or form. Chris most likely confuses the top-down game for the arcade game since it makes challenging Chris's failure record even more difficult for the aspiring loser.

Answer : We do not have any codes for the gameshark pro device. Answer : If you want to see videos of this game take a look here for longplays, reviews, cheats and more. If you are aware of any tips I have missed off please post about them in a comment below. If you have used any of these cheats please let us know if they were useful or not by rating the cheats below. Cheat Rating : No ratings yet. Justin is a gaming enthusiast that relishes replaying and reminiscing with fellow gamers about the retro video games we all grew up loving.

Using his spare time, he writes on all things Nintendo, but you'll be hard-pressed not to find a controller in his hand. If you've ever been interested in collecting old video game consoles, you're in for a treat. Old video game consoles are literal treasure troves of fun. There are what feels like an endless sea of Additionally, after beating scene 2, the game will immediately loop back to scene 1. Considering that "set" and "cassette" are typical mistranslations of "insert" and "cartridge", this message may be attempting to say something along the lines of "Please insert the cartridge again.

This rather large logo is found with the enemy graphics for the dojo level. Unlike every other Pizza Hut graphic in the game, this one wasn't erased in the Japanese version. A variant of the face used as cursor in the title and continue screens.

Unlike the other one, this one is smiling. The tiles are located next to the other face in the tiles bank, and the sprite's definition was coded in and fully functional.

It was just never programmed to appear anywhere. These mountain tiles are located in the same graphics bank as the background graphics of the Technodrome in the cave used for the intro of the last stage and for the game's ending. While they're not present in the Technodrome scene in the NES version, they are in the arcade version.

These background tiles are located in the graphics bank used in Scene 4. Although they are nowhere to be found in the stage, they can be seen in a screenshot in the game's manual , showing that they were once used as part of the roadblock the Foot Soldiers have set up at the end of the stage.

While they're not present in the NES version, they are in the arcade version. The roadblocks are actually in the level data, though unlike in the screenshot from the manual, they are located behind the tires. The screen never scrolls far enough for the player to see them. This is what it looks like if you artificially make the scrolling go all the way to the end of the screen.

Hidden amongst the strings used for displaying the game over and continue screens, as well as the cheat and disabled debugging menus, there are two additional strings not used anywhere in the game. A similar ID is found in many other Konami games. So the US and European versions were finished on August 1, while the Japanese version was finished on September 12, The only difference at all is that string.

This build was most likely used for review copies or demo stations in stores. Unlike the first NES game , Konami decided to keep the franchise's actual English title for the Japanese release of this game.

As a result, the Japanese version is simply titled Teenage Mutant Ninja Turtles without any numeral or subtitle. The logo in the Japanese version seems almost identical to the one used for the first NES game at first glance, but it actually has some slight differences. In Europe, the franchise was known as Teenage Mutant Hero Turtles at the time and the logo was changed accordingly to reflect this difference, but for some reason "The Arcade Game" banner was recolored from red to purple as well.

This is a picture hanging on the wall in the first stage. In the Japanese version, it shows a picture of a city. These are the falling posters the Foot Soldiers hide behind in the second stage. One of Michelangelo's frames of animation is "glitched" in the US version. The tile that makes up his shoulder is a duplicate of the tile directly to the left of it. It's not a programming error though.

Someone just copied over the tile with the one next to it by accident and nobody noticed.



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