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A basic screen resolution manager class should:. To compute the available resolutions, the manager needs to know the current display resolution. When running in fullscreen mode on Windows, as seen above, this property gives you the current game viewport resolution, which can be different from that of the display.

The solution I used to get the current display resolution when you start fullscreen is switching to windowed mode at startup, read the Screen.

Here is the code:. The above code which is executed inside a coroutine, as you can guess if you notice the yield keywords. This because I need to wait one or two frames when changing resolution the resolution is actually changed in the next frame after calling Screen. After obtaining the current display resolution, it is possible to compute a set of resolutions, based on a list of predefined hardcoded widths. On Mac OS X at least on Yosemite where I did the tests there is a problem when you try to switch from fullscreen mode to windowed mode with a specific window size.

The application, in fact, will pass from fullscreen to windowed with an animated transition of a couple of seconds. After this transition you have to call SetResolution again to ensure that the window is resized correctly. I wrote a piece of code for OS X which waits for this transition to end, here it is:. Here is a screenshot of the UnityScreenResolutionManager :.

A simple test scene and UI for the screen resolution manager. The screen resolution manager has some problems on Linux, at least on an Ubuntu The aspect ratio enforcer works fine but the screen resolution module has some issues. As seen above, on a multi monitor setup it will get a wrong current display resolution and it will set a very large resolution corresponding to the area covered by all the screens. On a single monitor setup it works fine; the only issue is when you switch for the first time from fullscreen to windowed mode.

You will get a maximized window which cannot be resized by script until you manually unmaximize it. Given these issues and the fact that on Linux it is impossible to test the infinite number of different configurations, I prefer to show the Unity screen resolution dialog at startup on my Linux builds.

SetResolution ; on a multiple screen? Usually the game window is created in the main screen. Bear in mind that SetResolution changes only the viewport resolution, not the actual screen resolution. Most of the files I can copy the content and put it into a notepad file but if there is a way to download the file that would be great. And by the way, this looks very informative.

I am new and trying to figure out how to create my views and screens. I found the solution, sign up for the website github. Also, checked this out and it runs nicely and I finally understand how this all works. No need to register or to use git at all.

Hello Giuseppe, Thank you for very useful stuffs. When I build and run. Would you explain about this point. Hello, Thank you for your work! If I change the screen aspect to a ratio, the game is squashed vertically, with wider horizontal bars. Do you know a fix for this?

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