Last revision More than a year ago. Ok We use our own and third-party cookies for advertising, session, analytic, and social network purposes.
Any action other than blocking them or the express request of the service associated to the cookie in question, involves providing your consent to their use. Check our Privacy Policy. We have grown accustomed to the belly laughing and tear-jerking animations that are often produced by Disney-Pixar.
In fact, it struggles to even create a feasible plotline at all. The motivation for the player to race around in this game boils down to the fact that you need to collect parts for a fireworks machine that Chip and Dale broke. So how do you get those? By racing other Disney characters around a track obviously. The same also falls flat when it comes to casting. With a cavalcade of notable characters to choose from, the developers opt for some pretty lame picks.
A racing adventure game with ten playable characters from the film, Cars offers more than 30 races and mini-games through open environments. The game includes voice talent from the movie, so listen for moral lessons from Larry the Cable Guy and comic relief from Cheech Marin.
The action-packed fifth main installment in a world-renowned series, complete with single player and multiplayer modes. Since the main game is based entirely around an open-ended environment, much of the level design is done by creating new boundaries within the area, so that the space could be maximized.
We've seen this in tons of games before, such as the Need for Speed series and Rainbow's own MX series, though in the case of Cars it seemed a bit too dumbed down to be effective. For starters, many of the objects in the world are solid collisions rather than being destructible, so the majority of gates, signs or fences won't budge upon contact. It may be a bit odd to see poles and trees break away while cruising through a city, but it would have helped a ton in the case of Cars since it is a child-centric game that should be as freeing as possible.
Along those same lines, many objects that should be jumpable such as small gates or ledges will often have invisible walls above them which will come as a huge shock when speeding from area to area in a race or free-roam modes.
In addition, an 'off-course' icon will come up if the player veers outside the boundaries of a race, and though that is expected in this style of design, the counter will often start simply from taking a wide turn or even place the player back too early or ahead of the pack when a restart is initiated. We actually had moments in races where we would cut a corner by driving on the far inside to pass a rival only to have our car reset. The feature was obviously put in place to help players from losing the race for one bad mistake, but instead it actually ties the hands of racers to an overbearing extent.
Even though there are a few plaguing issues that keep Cars from being as highly received as previous Rainbow games, it still offers a great deal of entertainment on a more basic level, which still puts it higher on the list than most licensed games before it.
As the main story progresses players will unlock boost abilities and new environments to race in, as well as a ton 30 in all of mini-games. Some of these mini events in the story mode are really quite cool, such as an obstacle course that requires players to weave, jump and boost through a military training route, and rally courses that require an obscene amount of boost and drifting. Every course that is completed in the main game will also become available as either a mini-game or arcade race depending on its context in the story mode , which can be replayed at any time with any of the game's unlockable players.
Each story mode event also rewards players with bonus points, which can be used to unlock the 10 total racers in the game and outfit them with numerous custom paint jobs. For the completionists out there, the game offers over trophies to acquire, as well as concept art and clips from the movie to unlock as well. It may not be the most solid racing game out there, but there's still a ton of great content for younger gamers which definitely adds to the product.
As far as the full production value goes, Cars is pretty much a toss-up across the board. As we mentioned, the general control has been compromised a bit, featuring simplistic racing that ends up not living entirely up to our standards due to some odd control, invisible walls and wonky 'off-track' issues, though we still had our fair share of fun regardless.
The graphical presentation is also a mixed bag, as much of the animation and environments have a great look, but still suffer during up-close shots during the pre-race. For the PC version specifically, the presentation and gameplay is hurt a bit due to the clunky gamepad support. The game easily sensed that our pad was plugged in, but for some odd reason the D-pad couldn't be used to navigate menus.
0コメント